HOOV NATION FIELD GUIDE · V1

HOW TO
HOOV.

Our modern rules make classic Hooverball faster, more strategic, and more alive—for players and audiences alike.

3–5 players per side6–10 lb medicine ball8-foot netOne pass per sideFour-second hold

At a glance

Catch it. Control it. Send it back.

Play continues while a team keeps full control of the ball and maintains separation between the ball and the ground. You can pass once. You cannot run with the ball. You have four seconds to act.

01

Court, teams & equipment

Games are played over an eight-foot net on a court similar to volleyball. Each side fields three to five players; at least three must be present to compete.

HOOV NATION games use a 6–10 pound medicine ball. Ball weight is matched to the division and players. Unlimited substitutions may happen between rallies, never during live play.

HOOV NATION three-on-three court formation diagram
3-on-3 formation
HOOV NATION four-on-four court formation diagram
4-on-4 formation
HOOV NATION five-on-five court formation diagram
5-on-5 formation
A player launching the medicine ball over the Hoov Nation net
Play strong. Stay aware. Protect the people around you.
02

Possession, passes & movement

A catch is controlled when the player establishes possession with body separation between the ball and ground—even after a legal diving save.

Each side gets up to two possessions: a receiver may throw over immediately or pass once to a teammate, who must send it over. The ball must be released within four seconds of each possession.

Players stop after receiving the ball and may pivot on one foot. One gather step is allowed while preparing to throw. A player who made a legal catch on the ground may stand before releasing.

Passing sequence for three-on-three and four-on-four HOOV NATION games
Passing in 3s and 4s
Passing and airborne alley-oop sequence for five-on-five HOOV NATION games
Passing in 5s
03

Net play & defense

Defenders may block forward scoring attempts above the net. They may not interfere through or below the net, nor disrupt a pass or the shooter’s wind-up. If a legal block is made and the offense keeps control, the pass count resets.

Diagram showing legal and illegal defensive play above and below the HOOV NATION net
Where defensive play is legal
04

Service & scoring

A coin toss determines first service or court side. Before every serve, the server clearly announces intent—“service,” “ready,” or “HOOV!”—so every player is prepared.

HOOV NATION service and return areas
Service and return areas
HOOV NATION deuce, ace, and return court areas
Ace and deuce service zones

Rally scoring applies: the rally winner earns the point and next serve. A clean serve landing in bounds earns one point from inside the court or two from behind the baseline. During play, a back-line strike without defensive contact is worth two points.

HOOV NATION one-point ace and two-point deuce service scoring diagram
Scoring on service
HOOV NATION one-point court and two-point back-line rally scoring diagram
Scoring during a rally

The winning point must be scored on the winning team’s own serve, keeping every match alive to the end.

05

Sportsmanship is a rule

Respect and kindness are enforced, not merely encouraged. Players pick one another up—including opponents. Good-faith trash talk is fine only between consenting players. Violence is not.

Sharp jewelry, hard helmets, and hard pads are prohibited. Soft protective gear and sand socks are welcome; gloves are not currently permitted.

When in doubt:

Have fun.
Be safe.
Play strong.